![]() Overall, the industry's revenues rose from $2 billion in FY21 to $2.6 billion in FY22 and is projected to grow at a 27 percent CAGR (Compound annual growth rate) to reach $8.6 billion in FY27. ![]() Key drivers included new content, better in-game items to purchase, and the potential to make money. The average revenue per paying user grew 11 percent to $20 per year in FY22, it said. The overall gamer base crossed a key milestone of half-a-billion people, touching 507 million gamers in FY22, up from 450 million in FY21. India had 120 million paying users in FY22, with two million new paid users added every month, according to a report by gaming and interactive media venture fund Lumikai. ![]() Nearly one-fourth of the Indian gamer base in the financial year 2022 (FY22) were paying users, a report has revealed, indicating the sector's rising maturity in the world's second-largest internet market.
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